The name Dutkhab-mǐyměsǐ Mil is derived from the Constructi language, as Dutkhab-mǐyměsǐ Mil was founded by Ul-26s 'Trurl' Brgfèj, who was culturaly Constructi.
Climate
Dutkhab-mǐyměsǐ Mil has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 9°C (48°F). Dutkhab-mǐyměsǐ Mil receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Dutkhab-mǐyměsǐ Mil covers an area of nearly 270 km2 (108 mi2), and an average elevation of 1706 m (5597 ft) above sea level.
Overview
Dutkhab-mǐyměsǐ Mil was founded durring the late 14th century in winter of the year 1258, by Ul-26s 'Trurl' Brgfèj. The establishment of Dutkhab-mǐyměsǐ Mil was somewhat plagued by a lack of willing colonists, leading to Ul-26s 'Trurl' Brgfèj electing to pay people to resettle in Dutkhab-mǐyměsǐ Mil.
Dutkhab-mǐyměsǐ Mil was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Dutkhab-mǐyměsǐ Mil is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Dutkhab-mǐyměsǐ Mil is buildings are grouped arround an odd layout of narrow cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Dutkhab-mǐyměsǐ Mil hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Dutkhab-mǐyměsǐ Mil is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Dutkhab-mǐyměsǐ Mil possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dutkhab-mǐyměsǐ Mil has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dutkhab-mǐyměsǐ Mil has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dutkhab-mǐyměsǐ Mil. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dutkhab-mǐyměsǐ Mil's parks.
Dutkhab-mǐyměsǐ Mil has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dutkhab-mǐyměsǐ Mil.
Dutkhab-mǐyměsǐ Mil has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dutkhab-mǐyměsǐ Mil has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dutkhab-mǐyměsǐ Mil has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dutkhab-mǐyměsǐ Mil has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dutkhab-mǐyměsǐ Mil has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dutkhab-mǐyměsǐ Mil has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dutkhab-mǐyměsǐ Mil has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dutkhab-mǐyměsǐ Mil's public wards, blessings, and other arcane systems.
Dutkhab-mǐyměsǐ Mil has an Administrative Academy which trains individuals in the administrative arts.
Dutkhab-mǐyměsǐ Mil possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dutkhab-mǐyměsǐ Mil's grid is powered by an arcane means.
Dutkhab-mǐyměsǐ Mil possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Dutkhab-mǐyměsǐ Mil has a first rate hospital which caters to anyone in need of long term medical care.
Dutkhab-mǐyměsǐ Mil has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Dutkhab-mǐyměsǐ Mil has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dutkhab-mǐyměsǐ Mil's natural decorations nor waterways.
Dutkhab-mǐyměsǐ Mil has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dutkhab-mǐyměsǐ Mil has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dutkhab-mǐyměsǐ Mil has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dutkhab-mǐyměsǐ Mil is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The law within Dutkhab-mǐyměsǐ Mil is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Dutkhab-mǐyměsǐ Mil's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
In Dutkhab-mǐyměsǐ Mil hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Tauhoti near Dutkhab-mǐyměsǐ Mil are known to be a mutant strain of the creature.
Dutkhab-mǐyměsǐ Mil's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Enchantment energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 127
Farmers: 200
Farm Laborer: 378
Hunters: 229
Milk Maids: 156
Ranchers: 81
Ranch Hands: 197
Shepherds: 164
Farmland: 256469 m2
Cattle and Similar Creatures: 16069
Poultry: 192834
Swine: 12855
Sheep: 642
Goats: 128
Horses, Mounts, and Beasts of Burden: 6427
Craftsmen
Arms and Toolmakers: 126
Blacksmiths: 149
Bookbinders: 83
Buckle-makers: 89
Cabinetmakers: 146
Candlemakers: 194
Carpenters: 233
Clothmakers: 183
Coach and Harness Makers: 68
Coopers: 169
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 64
Cutlers: 55
Fabricworkers: 156
Farrier: 329
Furriers: 41
Glassworkers: 257
Gunsmiths: 132
Harness-Makers: 61
Hatters: 120
Hosiery Workers: 46
Jewelers: 76
Leatherwrights: 160
Locksmiths: 66
Matchstick makers: 102
Musical Instrument Makers: 88
Painters, Structures and Fixtures: 82
Paper Workers: 89
Plasterers: 83
Pursemakers: 102
Roofers: 67
Ropemakers: 69
Rugmakers: 63
Saddlers: 119
Scabbardmakers: 147
Scalemakers: 69
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 62
Shoemakers: 61
Soap and Tallow Workers: 217
Tailors: 389
Tanners: 82
Upholsterers: 94
Watchmakers: 91
Weavers: 207
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 44
Beer-Sellers: 86
Booksellers: 100
Butchers: 194
Chandlers: 178
Chicken Butchers: 186
Entrepreneurs: 66
Fine Clothiers: 153
Fishmongers: 164
Florists: 40
Potion Sellers: 107
Resellers: 267
Spice Merchants: 83
Wine-sellers: 123
Wheelwright: 100
Woodsellers: 59
Service workers
Bakers: 428
Barbers: 262
Coachmen: 98
Cooks: 257
Doctors: 141
Gamekeepers: 98
Grooms: 57
Hairdressers: 229
Healers: 166
Housekeepers: 189
Housemaids: 338
House Stewards: 183
Inns: 60
Laundry maids: 114
Maidservants: 257
Nursery Maids: 131
Pastrycooks: 207
Restaurateur: 247
Tavern Keepers: 267
Specialized Laborer
Ashworkers: 89
Bleachers: 57
Chemical Workers: 36
Coal Heavers: 119
In-Town Couriers: 149
Long Haul Couriers: 156
Dockyard Workers: 123
Gas Workers: 31
Hay Merchants: 53
Leech Collectors: 181
Millers: 153
Miners: 149
Oilmen and Polishers: 97
Postmen: 139
Pure Finder: 84
Skinners: 194
Sugar Refiners: 36
Tosher: 97
Warehousemen: 229
Watercarriers: 138
Watermen, Bargemen, etc.: 173
Skilled Laborers
Accountants: 82
Alchemist: 98
Clerk: 123
Dentists: 64
Educators: 186
Engineers: 93
Gardeners: 66
Mages: 48
Plumbers: 67
Pharmacist: 76
Professors: 28
Scientists: 47
Wizards: 28
Civil Servants
Adventurers: 60
Bankers: 93
Civil Clerks: 139
Civic Iudex: 75
Consultants: 42
Exorcist: 139
Fixers: 79
Kami Clerk: 120
Landlords: 122
Lawyers: 76
Legend Keepers: 103
Militia Officers: 714
Monks, Monastic: 214
Monks, Civic: 183
Historian, Oral: 160
Historian, Textual: 78
Policemen, Sheriffs, etc.: 131
Priests: 279
Rangers: 90
Rat Catchers: 92
Scholars: 95
Spiritualist: 128
Slayers: 36
Storytellers: 233
Military Officers: 183
Cottage Industries
Brewers: 169
Comfort Services: 267
Enchanters: 73
Herbalists: 71
Jaminators: 229
Needleworkers: 221
Potters: 112
Preserve Makers: 194
Quilters: 95
Seamsters: 321
Spinners: 194
Tinker: 73
Weaver: 164
Artists
Actors: 69
Architects: 25
Bards: 105
Costumers: 39
Dancers: 75
Drafters: 42
Engravers: 50
Fine Furniture Carpenters: 31
Glaziers: 68
Inlayers: 63
Musicians: 189
Painters, Art: 32
Playwrights: 67
Sculptors, Art: 55
Wood Carvers: 200
Writers: 214
Produce Industries
Butter Churners: 247
Canners: 221
Cheesmakers: 238
Ice Merchants: 28
Millers: 133
Picklers: 110
Smokers: 82
Stockmakers: 70
Tobacconists: 94
Tallowmakers: 156
24637 of Dutkhab-mǐyměsǐ Mil's population work within a Foundational Occupation.
1405 work in Agriculture
5470 work as Craftsmen
1994 work as Merchants
3729 work as Service Workers
2483 work as General Laborers
1006 work as Skilled Laborers
3664 work as Civil Servants
2183 work in Cottage Industries
1324 work as Artists
1379 work in Produce Industries
35142 of Dutkhab-mǐyměsǐ Mil's population do not work in a formal occupation, but do contribute to the local economy. 4499 (7%) are noncontributers.
Points of Interest
Dutkhab-mǐyměsǐ Mil is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Dutkhab-mǐyměsǐ Mil's harvest from an army of bandits. One of Dutkhab-mǐyměsǐ Mil's festivals remembers the hero.